Game-level demand & pricing

A Saturday rivalry game and a Tuesday against a bottom seed are different markets. This model fits a demand curve to each of six opponent-tier and day-of-week segments, calibrated to a real ~16,400 average attendance, and prices each segment for total revenue: gate plus concessions.

Game segment

Levers

Avg ticket price — tier c · weekday

$85

Blended average across sections; section-level pricing is the production version.

Net per-cap margin

$27

Concessions, merch, and parking margin per attendee — the reason a fuller building can beat a pricier one.

Season revenue · current prices

$74.78M

vs. $74.78M at a flat $85 $78.65M fully optimized

+$0

Current vs. flat pricing

+$3,874,108

Still on the table

18,024

Optimized avg attendance

Revenue curve · tier c · weekday

Total revenue (gate + per-cap) across the price range. The red dot is your price; the open circle is the optimum.

$888K$1.8Moptimal $67$85$45$160

13,900

Projected attendance (73% fill)

$1,181,500

Gate per game

$1,556,800

Total per game incl. per-caps

The slate, segment by segment

SegmentGamesYour priceOptimalAttendance @ yoursSeason revenue @ yours
Tier A · weekend4$85$11719,070$8,543,360
Tier A · weekday4$85$10118,300$8,198,400
Tier B · weekend8$85$8617,300$15,500,800
Tier B · weekday8$85$7116,100$14,425,600
Tier C · weekend7$85$7116,000$12,544,000
Tier C · weekday10$85$6713,900$15,568,000

Reading the model

  1. 01

    Variable pricing is worth $3,874,108 a season over a flat $85 ticket — a 5.2% revenue lift from repricing the same 41 games.

  2. 02

    Tier A · weekend and Tier A · weekday are underpriced at a flat rate — tier a · weekend supports $117 because demand exceeds the building at $85.

  3. 03

    Tier C · weekday optimizes at $67 — cutting price on the hardest inventory grows total revenue because a fuller building also buys concessions ($27 net per head).

Method

Each segment carries a linear demand curve calibrated so that a flat $85 average ticket reproduces roughly the club’s actual 16,400 average attendance across the slate, with attendance capped at the building’s 19,070. Revenue per game is attendance × (ticket price + net per-cap margin), and the optimizer grid-searches $45–$160 per segment.

Sellouts at a flat price indicate the clearing price is higher. Per-cap spend pushes optimal ticket prices the other way: every marginal fan also buys concessions, so the total-revenue optimum sits below the gate-only optimum, especially on weak inventory.

Demand parameters are illustrative; attendance calibration uses the club’s published 2025-26 average. In production this model would fit segment-level (and section-level) elasticities from several seasons of transaction data, add secondary-market price signals as demand sensors, and feed a nightly repricing recommendation with guardrails set by the ticketing leadership.